Jun 21, 2020

2nd Day of Sunsebb, CY 580 - Where to rest in the Abyss?

We had a very short online session on Sunday using Google Meet and Fantasy Grounds. It's been a while since the group has been together and we wanted to move things forward a little. Using technology is hard. There were a lot of sessions getting hung and people getting booted. I think that was because most of what we were doing was logistic - people updating character inventory, players creating new characters, etc., and all of the changes were stressing out Fantasy Grounds. I am definitely looking forward to post-COVID when we can get back together in-person and play with miniatures on a table.

As the party took time to loot the bodies of the dead drow, Sarril noticed that the silver egg in his bag of holding was vibrating again. He pulled it out and it seemed to be pulling toward an indentation on the floor. Placing the egg in the indentation caused a black portal to appear. The party stepped through.

On the other side of the portal was a long hallway that appears to go on forever. On either side of the hallway, equally spaced, were identical doors, as far as anyone could see. Sarril recognized this place from a dream he had some time back in which he was running from door to door while being chased by a large black spider. He knew that these doors opened up to various worlds - other prime material planes, mostly, which Lolth has either conquered or plans to. The party knew they had to rest, and that without a connection to their deities, could not recover clerical spells. Perhaps if they can find another prime material world to rest on, they can pray and recover spells before coming back to the abyss. The only question is, can they get back? They would need to perform some tests.

Going to the first door on the right, which opened into a blue sky over rolling green hills. They were looking down from about 40 ft. in the air. Cresting over one of the gree hills were a half dozen knights on horseback, who rode by without noticing the party. They then shut the door so they can check some others.

The door on the left opened to an ominous dark forest. Fen decided to attach a Rope of Climbing around his waist and step through. From the other side, he could not see the door, but the rope disappearing into nowhere. He was able to use the rope to pull himself back through. They decided to check even more doors.

Other doors opened into more alien environments, some looked habitable, some not. As they moved toward the end of the hallway they could see a pair of double-doors at the far end. As they got closer to the double-doors, they could see the worlds on either side of the hallways became war-torn wastelands. Sarril explained that these are worlds that Lolth has already conquered and that the party's own world of Oerth would be next. From the destruction that could be seen, it looks like nothing was left behind. The party was getting a glimpse into their own future if they do not stop Lolth.

They decided to go back to the first door to see if it would be a good place to rest. They decided that the party will go down on a Rope of Climbing, leaving one person on watch on the other side of the door. Tyril took first watch while Fen and Sarril and Pontus climbed down. Sarril felt a connection to Boccob, and realized he would be able to renew his spells from here. But soon a came running over a hill. The beast has the head and neck of a snake, the body of a leopard, the haunches of a lion, and the feet of a hart. It was soon followed by the six knights on horseback chasing it. One of the knights saw the party and signaled to some riders behind them to check it out. The party decided it was best not to stay, and climbed back up the rope. Just as the last party member made it back, a man in purple robes covered in stars, wearing a pointy hat, came up and studied the invisible door carefully and the rope was pulled back through.

They decided instead to select one of war-torn worlds. The good news is that there was nothing there to bother them. The only down-side is that everything was soot and ash. They made camp next to a burnt-out stone structure and rested, taking turns on watch on the other side of the dimensional door. This was effective at securing a much-needed rest, healing, and restoration of spells.

It was now the morning of what should be the 3rd Day of Sunsebb when the party went to the end of the hallway and opened the double doors. The scene before them was awesome in scope and intensity. They were standing on the edge of a rocky parapice overlooking a valley below. This was clearly still the abyss, as everything was dark and harsh. The rocky mountain on which they stood was all sharp, pointed rocks, lightning flashed all around from what seems like permanent black clouds covering every bit of sky. Below in the valley was a city that looked like it was cut out from a world that doesn't belong here. Surrounding that city was a transparent dome of what looked like smoky gray glass. Jutting up out of the middle of the city was a tall tower, and above that tower floated a structure in the sky shaped like a giant spider. A beam of dark energy flowed from the spider structure into the dome around the city.

Surrounding the city and covering much of the valley were what looked like hordes of demons. Tens of thousands of them swarming around. Amongst them were what must be gigantic war machines. Swarming over the dome were thousands of winged demons - Vrocks and other such things. It looked to the party like there would be no easy way to get to the city or the spider structure - which is presumably where Lolth is.

This is where we left off. Technical difficulties prevented us from doing too much in this session. Hopefully next session will be smoother. It is estimated to be the morning of the 3rd Day of Sunsebb, CY 580.

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