Nov 19, 2017

22nd Day of Reaping, CY 580 - Yes, it's still the same day

What a day. Five hours of non-stop, die rolling action. And the fight STILL isn't over. . .

We left off last session in mid-battle. Sarril had wiped out Lady Markessa, Hazzard, a cleric and a fighter with one spell. That took out all of the enemy spellcasters, but the remaining fighters were a tough bunch. An ogre, a fighter named Bornthein (who had previously captured the party with a magic net), a really mean dwarf named Agnar, set to take revenge on Jarrus for killing his brother Ragnar, Icar the massive blind commander of the hill fort, and three wereboars were still fighting. The merchant, Alforas, was hiding beneath the table.

Sarril managed to even the odds by casting haste on the party and then following up with a slow spell against the enemy fighters. A silence was in effect, "blinding" Icar, Luapan cast a Prayer and Cadwin used Faerie Fire to provide additional bonuses to hit the enemies. If they weren't severely outnumbered and out-leveled, the party would have the definite advantage, but things were not looking up. Even slowed, Agnar was dealing massive damage to Jarrus, who was fast approaching death and still fighting with a dagger. Despite all of the magical bonuses in his favor, Pontus couldn't hit Icar, and was taking a severe beating. Cadwin transformed into a Badger Mole, which normally gets 3 attacks per round, but was hasted to twice that number. Unfortunately, he quickly realized he could not damage the wereboars, and had to move to other targets.

The wereboars recognized that Sarril was casting spells and two of them went straight after him, with the third attacking Pontus. Between Icar and the wereboar, Pontus was soon down to only 20 hit points or so, from a whopping 107. He figured he had one round left - two tops. Jarrus didn't fare much better, and was soon just one good hit away from death - and Agnar doesn't seem to miss.

Enter "Honey Badger Mole." Thanks to some ridiculous rolls of the dice (we are talking 19, 20, 18, 20, 19, 20), once Sarril took out the ogre with some magic missiles, the hasted Cadwin in badger mole form ripped through Bornthein, and was soon on Agnar in a horrific display of carnage. Jarrus, still hasted, grabbed Bornthein's long sword and net and ran to the corner of the room to conserve his remaining 9 or so hit points. Luapan kept Agnar engaged and, since Agnar was slowed, he couldn't get to Jarrus to kill him.

Sarril, still under attack by two wereboars, drank an invisibility potion and, in hasted mode, moved to the south end of the room, giving Jarrus a clear shot to toss Bornthein's Net of Entrapment over the two wereboars, taking them out. Jarrus, now in possession of a magic longsword with which he was double-specialized, moved back into the fight and made the killing blow against Agnar while Cadwin ad Pontus finished off Icar together. With only one wereboar left, Jarrus was able to easily cut it down with his magic longsword, ending the fight.

While the party was victorious, they were all severely wounded and out of spells. And they were keenly aware that the fort was on alert, and troops were being sent their way. They decided to bar the doors long enough to search the bodies and look around the adjoining rooms. Sarril was able to get many of his own lost magic items off the body of Hazzard, including his spellbook, Wand of Ice Storms and Wand of Fire - both of which would be needed as the party had nothing much left to fight with. While searching adjacent rooms, Sarril accidentally let loose a wild boar, which gored Pontus on a charge, taking him down to 4 hit points. Pontus, walking slowly and carefully while holding his guts in, began to first aid himself.

Soon the double doors to the room began to shake and troops outside attempted to batter it down. Sarril quickly hatched a plan, having Pontus open the door and step aside quickly as Sarril read a scroll of Cloudkill, which wandered down the hallway killing dozens of hobgoblin troops. That bought them some time while they figured out what to do. Continued searching of adjacent rooms revealed a staircase leading down, through which the party realized other things could come up, and a room that appeared to be Icar's quarters. Within Icar's quarters was another locked room, behind which was the voice of a woman begging to be released. The party quickly surmised that since Icar was blind, the woman must be a medusa, and they aren't going to open the door. Luapan, the only truly good character in the party, decided that leaving her there would be unethical and they should verify if it is an evil being or not. If so, kill it, but if not, they have to rescue the woman. Since everyone else, including the blind Cadwin who would have been immune to her gaze, refused to open the door, Luapan chose to open the door. Failing his save, Luapan was turned to stone by the medusa's gaze. Jarrus then put on Icar's helm, which had no eyeholes, and stepped into the room and killed the medusa easily, allowing the party to search through the treasure she was guarding. Within the treasure was three potions, which Pontus was certain would heal him, even though they were unidentified - more on that in a minute.

Agnar had some Keoghtom's ointment on him, which Jarrus and Pontus both used to gain a few hit points back. Feeling better, they decided it was best to camp out in Icar's bedroom and just fight whatever comes up the stairs after them, which they did. Not even an hour had gone by before several wolves and wargs, along with a winter wolf came up the stairs. Sarril easily took out most of the creatures with his wands, leaving Jarrus to finish what was left. The enemy might think twice before coming up those stairs again.

Since they weren't getting much rest, Pontus decided to see what would happen if he drank one of the unknown potions. At first it had no effect except to make him really sick, but then he slowly faded away and disappeared. The party guesses that he went ethereal, but not knowing what he drank, there's no telling what actually happened and whether or not it is permanent. Regardless, he seems to be gone, leaving only Sarril, Jarrus and Cadwin behind.

So Markessa sent a large amount of her best forces after the party and failed to kill even one of them. Wave after wave of fort troops came after a severely weakened party and still couldn't kill anyone. But the party was left to their own devices for just a few minutes and they manage to take out two of their own without any outside help. Perhaps Lady Markessa should have let them be. . .

It is still the evening of the 22nd Day of Reaping, CY 580, and the party is not yet safe. Can they make it through the night?

Nov 5, 2017

22nd Day of Reaping, CY 580 - Luke, it's a trap!

In this session, Jarrus stepped up to lead the party. He had a plan that they would push their ruse as far as possible, and spring the trap if that's what this was. I'm never good at timing these sessions to end where I want them to, so we played a little bit online to push the story forward, but we still ended mid-encounter. Part of the reason for keeping this blog is to track myself when these things happen.

The party was led through an outer courtyard, and then through another portcullis to an inner courtyard where they were able to stable their horses. From there, they were led to a garden where they were told to wait while Icar spoke to the lady of the keep. The party spent quite a while waiting here as the sky darkened and the storm clouds rolled in. During this time, they became keenly aware that they were surrounded on the rooftops by archers, while other creatures under the influence of the keep waited to pounce. They also saw that a hobgoblin was walking with a Boggle on a leash - using
it as a bloodhound to sniff something out. Eventually, just as the thunder and lightning cracked overhead and the rain began to pour, the double doors to the inside of the keep opened, and a goblin women name Guliyet and her pet winter wolf welcomed the party inside.

Guliyet informed the party that Alforas was still at the keep and that the Lady Markessa would welcome them to dinner, where they will have a chance to deliver their message. She said she is looking forward to speaking with each of them. The party was led to a waiting room with a sofa and chairs and told to wait until summoned to dinner. Sensing a likely trap, the party decided to play along for now.

While waiting in the room, an eerie moaning sound started coming from the chimney. Suddenly, a white figure fluttered out from the chimney. "Run!" yelled Jarrus as he and Pontus went crashing through the door from which they came. Cadwin immediately transformed into a bat and flew into the corner of the room. Sarril, suspecting an illusion, risked staying in place and tried to disbelieve. He was able to immediately tell it was a sheet blowing out from the fireplace and pulled it down. Jarrus and Pontus high-fived each other, regained their composure, and walked back into the room like nothing happened. Still, the moaning sound didn't stop, and Cadwin sent his weasel companion up the chimney to investigate, where it was immediately stabbed by a dagger and nearly killed were it not for a quick heal spell Cadwin was able to get off. Pontus and Cadwin then decided to climb up the chimney themselves to investigate and found a crawlspace in the ceiling where a madman with a dagger was attacking them. Working together, Cadwin and Pontus were able to subdue the man, take his dagger and investigate the rest of the area.

Their search eventually led them to Judith - an escaped slave woman and her baby. She explained that the madman was also an escaped slave who was protecting her by setting up elaborate illusions and traps to make the area appear haunted. As a result, the hobgoblin guards were too scared to come down this hallway, allowing them to be safe for the time being until they could escape. Now that he was incapacitated and unable to maintain the ruse, she was certain they would soon be found. Sure enough, within an hour, two hobgoblin sergeants with boggles on chains came into the room, searching for the escaped slaves. The party pretended to know nothing as the search party passed them and went down the hall. As soon as it became apparent they were going to sniff out Judith, the party sprung into action, using spellpower to quickly take out the hobgoblins and silence them before the alarms could be sounded. Using the hobgoblin's swords, the fighters finished off the boggles to save Judith. During the fight, a human in banded mail carrying a two-handed sword - a captain perhaps - showed up with more hobgoblin guards, but a fully armed party was able to deal with him pretty easily.

For the next hour, the party carefully hid all of the bodies and cleaned up all of the blood, determined to stick to the plan and not spoil their cover. No sooner did they finish cleaning than Guliyet returned, with two strange looking cavelings in tow. She informed the party it was time for dinner, and led them away through the keep. They passed through multiple doors, around winding hallways, around obvious traps and through barracks packed with hobgoblin and other humanoid guards, eventually coming to a set of double doors, behind which was a large dining room with several people sitting around it, one of whom the party immediately recognized as Hazzard the Mage. A beautiful elf at the head of the table introduced herself as Lady Markessa, and bid them each to take a seat, saying she had been looking forward to speaking with the party.

Around the table sat several of Markessa's inner circle, while in either corner stood two intimidating presences. In one corner stood a 7ft. tall, dark-skinned man in black plate mail and a helm with no
Lady Markessa with one of her guards
eye-holes that the party knew as Icar - ready to draw his awesome two-handed sword at the first sign of trouble. In the other corner stood a familiar looking dwarf, whom the party learned was Agnar, brother of Ragnar who was itching to avenge his brother's death. Against one wall were three barbarian-looking men with hand-axes, also ready for action.

Jarrus, recognizing that the presence of Hazzard has given away their identity, quickly adjusted his story. He handed over a letter the party recovered from Sturm Bucholtz that incriminated Edralve (one of the inner council of Slave Lords) in plotting treason against the other Slave Lords. He told Markessa that the party was undercover, working for the council to try and flush out other traitors. He said they allowed themselves to be captured on purpose in order to determine what Captain Garana was up to and offered to reveal information to Lady Markessa privately, as he did not feel that everyone at the table could be trusted. The ruse seemed to be working on Lady Markessa, even while Hazzard and Agnar grew agitated and accused Jarrus of lying.

It was then that the party may have pulled off their most daring, and best coordinated maneuver to date. Jarrus turned to Agnar and said "That's right, I killed your traitor brother" which sent to the dwarf into a rage and started an argument amongst the group. While Markessa was distracted with getting the dwarf under control, Sarril let loose with one of his few remaining spells - Boccob's Rolling Thunder - and sent it right over the table at Markessa and Hazzard, hitting them both full-force and getting a few more people in the process.

For all of the times that the party complains that I roll 20s against them, they rarely notice all of the times I fail to roll well. This was not one of those times. As I went around the table rolling saving throws for each NPC, the players cheered as one after the other failed the roll. Many of the NPCs had massive bonuses to their saves, but I was rolling 3 and lower. At the same time, the damage roll for the spell was really massive, creating a double-whammy and doing enough damage to kill Markessa and her cleric. While the damage was just shy of killing Hazzard, the secondary effect of the spell is to stun anyone who fails their save. This one action eliminated all of the enemy spellcasters in one swoop. Now the fight was on.

Taking out the magic users made the fight survivable, but not easy. The fighters quickly realized that Agnar and Icar were no joke. And those three barbarian-looking guys turned out to be wereboars. Unfortunately, the session ended mid-fight, so we won't know if the party survives or not until next session. It is now early evening on the 22nd Day of Reaping, CY 580.