Oct 23, 2016

26th Day of Planting, CY 579

Continuing to explore the third level of the temple, the party came across what looked like an arena with two Umber Hulks within. One of the Umber Hulks completely eviscerated Gareth, ripping him in half. And so, the party suffered its first death (though he was a non-player character, so sad, but not devastating to any of the players). The rest of the party finished off the umber hulks and found some good treasure amongst the junk piles.

The temple levels are pretty large, and nearly every room on the third level had something interesting to deal with, so I won't elaborate on every detail, but the party was quickly gaining experience and treasure as they carefully cleared the place out. There didn't appear to be any organized clerics or temple troops on this level, so the party didn't have to worry too much about alarms being rung and so forth. The most significant things that happened were the following:

The party rescued a half-elf named Jarrus, who claimed to be captured along with his father while in the surrounding countryside. Jarrus was concerned about his father's well-being and asked the party to help find him and they agreed, so Jarrus joined the party for the time-being.

They also came across the body of an assassinated drow woman. Though the blood was not fresh, the body had not yet decayed, so it didn't happen that long ago. She still had the assassin's dagger in her back. She must has been paranoid about being assassinated, as she was carrying a Periapt of Proof Against Poison. The party had to deal with a banshee in the room (most likely the spirit of the dead dark elf) before searching, but when they did, they found the following letter:

Mistress Eclavdra,

I have determined it necessary to contact you using more conventional means, as I am certain this former temple is being watched by both arcane and divine powers. I can confirm that the temple was indeed sealed, and the demoness must be trapped somewhere – her power bound, but not destroyed. The priests who inhabit this place now are either unaware of her presence, or don’t seem to care, as no overt attempts to free her have been made. Perhaps that is for the best.

Hedrack has accepted me as his guest, at least for the time being. He is a worshiper of Iuz, and he makes no secret of this, even to the other elemental priests. The others fear him, and he seems to channel real power, so it seems we may soon have another upstart demon to deal with. He is obsessed with finding a human named Gareth from Verbobonc and a gnome named Lysander.from the Kron Hills. He is expending most of his resources searching the countryside for them, so the temple has been relatively quiet lately. I believe the gnome may have discovered the location of another nexus near some place called the “Perrenland.”  If Hedrack wants this information, then he knows more about this place than we first thought.

The wizard named Falrinth has become quite suspicious of my motivations. I am always on the lookout for the assassin that hangs out with him, and I am now cautious about poisons. If you do not receive another report from me, you should know that I died keeping our secret safe.

---  Aunrae of House Eilserve

But the most significant thing the party did came next, when, due to a very fortunate roll of the die, combined with the decision to search the most unlikely of places, the party found a difficult to find secret door leading to a small chapel inside the temple. Inside the chapel, again due to some spectacularly unlikely rolls of the dice, the party discovered another secret door, leading to a room with a coffin and sleeping vampire inside. Pontus decided it would be prudent to detect magic around the vampire before doing anything, and he was successful in his check, sensing magic emanating from the coffin. But while he could sense the magic, he couldn't find anything obvious. After a time, he decided to use another of his unique barbarian skills - detect illusion. Though the chances of success were slim, he managed to make his roll, and saw through the illusion that was in place. This was no vampire. This was a human knight, wearing the coat of arms of Furyondy.

The party picked up the knight and carried him out of the room, whereupon the illusion and the stasis spells were broken, and the man woke up, groggy and incoherent. He did not know who he was or how he got there. The rest of the party continued to search the room for clues, eventually discovering that the cross on the top of the coffin was actually a sword - a very nice one by the looks of it. Luapan handed the sword back to the knight and as soon as he touched it, all of his memories came flooding back. He proclaimed that he was Thrommel II, Crown Prince of Furyondy, and that he was on his way to Veluna to marry his beloved Jolene when his party was attacked. His signet ring, coat of arms and the fact that this was no illusion seemed to confirm that he really was who he said he was. Though he could barely walk, he insisted he needed to leave this place immediately so he can get to his wedding. It was Sarril who broke the devastating news to him that it was the year 579, and six years have passed since his disappearance. The prince fell to the floor upon hearing this, at which point the party recognized they needed to give him some time.

Prince Thrommel II
After some rest, the prince was ready to resume, thanking the party for his rescue and insisting it was time for him to head home. Athan insisted that a Paladin Lord with such a nice sword would really help them to kill Hedrack, which should be the goal at this point. Prince Thrommel stated that he would gladly return with a host of knights to clear this temple once and for all, but right now, the most important thing to do is to get back to his kingdom and set things in order. While the rest of the party agreed, Athan felt the prince was being selfish and should see his own way out. The rest of the party would have none of that, and they escorted Prince Thrommel out through the tunnel. Since they knew the tower was unsafe, they decided to try the other branch of the tunnel that sloped up, to see where that went, and it led to a burnt out farmhouse in a field some way away from the temple. Athan did not follow. Luapan went back to look for him in the tower, and found that the fires had collapsed the remainder of the roof, making the tower impassable, but there was no sign of Athan. Sarril provided Prince Thrommel with an Ebony Fly that he had found in Falrinth's chamber, saying "its no horse, but its the best I can do right now." The prince wished the party the best of luck with the temple, gave Sarril and Jarrus a ring and a medallion, and told them he would return as soon as possible.

Athan, in the meantime, following his orders not to take the skull out of the temple, stayed behind when the party entered the tunnel. Not sure how long it would take the group to return, he decided to go exploring. He found a Lurker that immediately engulfed his face, attempting to suffocate him in five rounds. Athan barely managed to survive, and realized after that close call that he should wait for the party, so he went back to the small chapel where they found Prince Thrommel, closed the door and waited, using his listening skill to determine when the party was back.

When the party finally reunited, they checked out a nearby magical laboratory, where Athan and Sarril were able to stock-up on spell components and other items. Pontus started searching for a stronger container to put his black pudding into, and encountered a Roper which, because the DM didn't read the Monster Manual description correctly, ended up being much easier than it should have been (it won't be next time, I promise). In an alcove, Athan started searching through scrolls, setting off a trap that summoned a babau demon. And thus ended the session for the day (on a nice cliffhanger).

Sep 18, 2016

What Really Happened Outside the Tower That Night

The terrible secret that would be kept from the rest of the players for the next several months, was as follows.

There was no "thief" who snuck into the tower and stole the mirror and crystal ball. The very thing that drove the characters on a chase into the Temple of Elemental Evil was a lie, perpetuated by Athan. It seems that Athan's curiosity always has a way of getting the better of him. In this case, during his watch overnight, he decided that he wanted to experiment with the Golden Skull and the Crystal Ball to find out what they were and how to use them. Being a supra-genius, he was certain he could handle these items without risk to himself or the party. But what Athan and Sarril didn't know (and didn't have the means to find out), is that the crystal ball was actually a Crystal Hypnosis Ball, and it was attuned to the powerful demoness, Zuggtmoy, goddess of fungi, who was trapped and bound within the temple. This magic item is one of the few methods of communication she has to reach the outside world, and she was intent on using it to its fullest.

According to the Dungeon Master's Guide:

Crystal Hypnosis Ball: This cursed item type is indistinguishable from a normal crystal ball, and it radiates magic, but not evil, if detected for. Any magic-user attempting to use it will become hypnotized, and a telepathic suggestion will be implanted in his or her mind. The user of the device will believe that the desired object was viewed, but actually he or she became partially under the influence of a powerful magic-user, lich, or even some power/being from another plane. Each further use will bring the crystal ball gazer more under the influence of the creature, either as a servant, tool, or possession object.

This was not good for the unfortunate Athan, who immediately became a thrall of Zuggtmoy. To make matters worse, he did not even attempt to resist her when he discovered who she was. He was curious, and thought that by continued engagement with her, he could find out useful information to help the party. And so, every night, starting around the 18th Day of Planting and continuing to the 24th, Athan used his time on watch to sneak outside and communicate with his mistress. By the second or third time, when he began to realize this probably wasn't a good idea, he was so completely enthralled by her suggestions that he could not refuse her requests.

The thing about suggestion spells is that intelligent beings are generally aware they are under the spell, and can find ways around the suggestions - loopholes in wording of the orders they are given. But a powerful being with the intelligence of a goddess also knows this, and Athan spent enough time with her that she was able to make her suggestions air-tight. The most sinister of all being that he was not allowed to let anyone become aware, through any means of communication whatsoever, that he used the crystal, spoke to Zuggtmoy, knows who she is, or is under her spell. Layers upon layers of suggestions were placed so deep that even Athan's supra-genius brain could not unravel them. Then, only after her control over him was absolute, did she begin to make her real demands, which were:

1. To get rid of the crystal ball and the Mirror of Mental Prowess so that the party cannot get them. Athan fulfilled this request by burying both items on the temple grounds, then intentionally creating tracks down the trapdoor up to the secret temple entrance. Knowing there was a ranger in the party that could track, this would lead the party into the temple and closer to achieving the goal #4 below.

2. To collect some special spores, which Zuggtmoy's limited powers were able to create on the grounds, and place them at the entrance to the tower. These spores grew into Black Pudding, which prevented the party from leaving, driving them back into the temple.

3. Athan is never to allow the skull to leave the temple

4. Athan must encourage the party to kill Hedrack before

5. Taking the throne from the ground level of the temple to the secret room on the third level where Zuggtmoy resides, and turn the skull over to her

Over the next several sessions, Athan executed the will of Zuggtmoy faithfully, despite the internal conflict it created. And thus the story of Athan would become a tragedy. . .

24th Day of Planting, CY 579

It was approximately 4:00 am in morning and Athan was on watch when he woke up the party to inform them that he was outside making his rounds when he heard a noise and came back in to find the trap door open and the mirror missing. The party immediately sprang into action, with Gareth using his tracking ability to find out where the thieves came from and where they went, while the rest of the group secured the remainder of their belongings into the locked chests. While securing items, they also discovered the crystal ball was missing, but nothing else.

Despite rolling really well on his tracking check, Gareth had a hard time differentiating the thieves tracks from the parties tracks. It appears the thief was an elf, based on the size and type of soft boots worn, weight and (because he rolled so well) the pattern of his walk. But since Athan, also an elf, was on watch at the same time, the tracks were all mixed together. It did appear that a set of fresh tracks came out of the trap door and another set went into the trap door, suggesting that’s where the thief came from and went back to. The party was able to track up to a secret door in the hallway outside Falrinth’s room, just past where they had fought the illusory Basilisk.

The party went through the secret door and followed a tunnel several hundred feet to a ladder with a trap door above. The party went through the door to come to a dusty, trash filled room full of old cobwebs. A broom in the corner appears to have been used to cover the secret door as well as any tracks. Gareth was unable to track anything successfully after this point, but the party went forward in the hopes of running into a sign of the thief somewhere. Exploration of this dungeon level quickly revealed that they were on Level 3 of the Temple of Elemental Evil, as verified by a map they took from Falrinth’s quarters. The party went north through a door and came to a triangular room with four doors and stairs going up.

This was known as the “Chamber of Eyes” by the depictions of the symbol of the burning eye of fire (as seen previously on Lareth’s robes and others) and paintings of eyes, human, humanoid, and monstrous, all over the walls. Luapan was able to inform the party that the eye of fire (depicted either as a yellow flaming eye, or as a triangle with a Y inside it) are holy symbols associated with a mythological Elder Elemental God.      

The party began searching rooms, and in the first room came across two bugbear leaders who were easily dispatched. In the next room they found 6 bugbears, also easily dispatched (everyone except Delvin has a really good AC at this point, and are subsequently very hard to hit by monsters of less than 10 hit dice).

The fight with the second set of bugbears generated enough noise to draw the attention of Scorpp, the Hill Giant in charge of these bugbears. Scorpp came out of his room with his pet warg, and carrying two large boulders ready to smash someone with, but otherwise seemed willing to talk. Athan engaged in conversation with Scorpp for a while, and was able to say a few things that tricked the giant (who was smarter than the usual Hill Giant, but not by much) into thinking he served the “Temple Mistress.” Through this deception, he was able to gain some valuable information, primarily that the levels above are the “lower temples” and the level below is the “Greater Temple” run by someone by the name of Hedrack, whom Scorpp seems to detest. Although Scorpp seemed very trusting of Athan while speaking to him, he was very leery of Pontus, Gareth and Luapan (Delvin and Sarril were invisible at the time). This eventually resulted in a breakdown of communication and a fight ensued, with Scorpp summoning four ogres from a nearby room to join the fray.

It was a difficult fight, but the party eventually prevailed, albeit extremely wounded and completely exhausted of spells. Because of this, the party made the difficult decision to break-off pursuit of the thief and return to the tower to recuperate. Before returning, Pontus and Gareth dragged the bodies around to make it look like the giant, bugbears and ogres had fought each other. The party also stripped the bodies of their loot, searched each of the rooms and took what few magic items they found, and removed the black cloaks with the Elder Elemental God symbols on them from the bugbears. Sarril identified a potion recovered from Scorpp’s room as a Potion of Red Dragon Control. The party then returned to the tower, using the broom in the trapdoor room to cover their tracks.

Upon returning to the tower, they found the front entrance to be covered in a thick black ooze, which Sarril was able to identify as Black Pudding. This particularly vicious substance is the worst of all of the jellies and oozes one can find. Only fire can affect it, and being a 10 hit dice monster, it takes a LOT of fire to get rid of it all. There was enough of the substance covering the entire entryway to make the party believe this was likely more than one such creature, all running together into one massive blob. The party quickly hatched a plan to ignite several bonfires to contain and destroy it, using Delvin’s “Affect Normal Fires” spell to accomplish this. The plan was successful in containing, but not completely destroying, all of the pudding as the fires had to be put out before causing the tower’s wooden support beams to collapse. The party then decided that the tower location has been compromised, and decided to move their headquarters to Falrinth’s chambers below, wherein Sarril was able to place a Wizard Lock on chamber doors to add further protection. While the rest of the party was resting, healing and recovering spells, Pontus decided to go back upstairs and collect some of the Black Pudding in a glass vial, figuring it may come into later use. The rest of the party warned him about how dangerous it would be to have a glass vial of such a corrosive substance carried on his person, but Pontus was confident that it is worth the risk to have something so useful.

It actually did prove useful the next day when the party explored a secret door they had found in the bugbear room that lead to a cell containing a troll and a very large iron key hanging from a massive iron chain affixed to a block of stone. Presumably because the party was wearing the temple robes, the troll did not attack, but did demand to be fed. The party fed the troll with the bodies of some of the bugbears while Pontus used a drop of the pudding to dissolve the chain holding the key. The party then discovered there were four of these troll/key rooms and repeated this process four times, coming into the possession of four large iron keys while simultaneously getting rid of all of the dead bodies from two days before.

At this point, the party decided to backtrack and head south from the original passage where they had entered the dungeon. This led to an interesting room full of statues of various monsters in a circle. Each statue seemed to be guarding a magic item of some type. Also in this room, providing an eerie light source, were four Wil-O-Wisps, which attacked the party once Athan begin investigating the magic items. With an AC of -8 and near complete magic immunity, the wisps proved to be too much for the party to fight. The good news is that they move very slow, so the party was able to run away into an adjoining room where the wisps did not follow.

This room was a virtual forest of fungus, with glowing mushrooms of all kinds. The voice of a woman called out to the party to be still, as some of the fungi in this room are incredibly toxic and will cause insanity. A beautiful woman glad in armor and carrying a short sword began winding her way in a pattern through the fungal forest toward the party. She attempted, and failed, to charm Pontus as she called out to Delvin to help her check the rest of the party for signs of infection. She then attacked Gareth. It was a quick and easy fight and as soon as the party defeated the warrior, the illusion she had placed on herself dropped, and they discovered she was actually a Lamia – a type of magical beast that has a woman’s torso, with the body of a horse and hind legs of a lion. Thanks to Gareth’s superior armor class, he was able to avoid her touch attack, which would have permanently drained him of his wisdom.

As we had already run an hour over our planned session time, we had to end it here, mid-dungeon. It is the morning of the 26th Day of Planting.