Before I get started, here is some background information. Anyone who has played, read, or heard about the Against the Giants modules (G1-G3) knows about the red dragon named Brazzemal who shows up near the end of G3. He is located in a cave off to the side (sometimes covered with a boulder), so the party can easily ignore him and continue on their journey. But its a dragon, and dragons have treasure. Everyone wants to take on the dragon, and the Bad Ass Motherfuckers were no different.
As I stated before, I've been slowly switching over to using mostly 2nd edition rules. Starting with the Scourge of the Slavelords, I was blending 1st and 2nd edition monsters. When we started the Against the Giants modules, I had all of the books necessary to fully switch over to 2nd edition monsters and spells. The only thing I preserve from first edition at this point are the classes, because I really don't like the way the classes were redefined in 2nd edition. 2nd edition monsters are tougher. Giants, dragons and demons all have increased base hit dice and abilities. In first edition, a strong fighter with an 18 strength, specialization and a minor magic weapon, even at low levels, could kill any of these in a single round. Since switching to 2nd edition, the challenges for the Bad Ass Motherfuckers are much more appropriate to their power level, and for some encounters, simply powering through is not an option. Sometimes stealth, trickery, negotiation, or very clever tactics must be employed to get through. I think that's where we are now with the game. Choosing to engage Brazzemal should be an epic challenge, and after converting him to 2nd edition, it was.
So about the dragon. . . The G3 module gives some basic stats on Brazzemal. He is a red dragon with 11 HD and 88 hit points. He has two of each spell 1st through 4th level (2/2/2/2) and they are listed as Detect Magic, Erase, ESP, Mirror Image, Invisibility 10' Radius, Protection from Normal Missiles, Confusion and Polymorph Other (though I changed out Protection from Normal Missiles with Dispel Magic and I meant to replace Erase with Shield, which would have made a big difference in the battle, but I forgot to do so). 2nd edition red dragons start at 15 HD minimum, and then go up from there based on age category. To convert the dragon, I took the wizard spells he could cast and looked at the age table to see at what age category such spells could be cast. This put Brazzemal into age category 11, which is 21 hit dice and gives him a breath weapon that does 22d10+11 (I forgot to add the +11 part when I rolled, so it should have been a TPK, but that's okay, I think the result was sufficient). This age category also gave Brazzemal 2 priest spells (which he never had a chance to use) and some innate spell abilities like "Suggestion" that I forgot to use (but probably would have been ineffective anyway), and 60% magic resistance. This dragon is a beast that is over 800 years old and has legends told of his tyranny - legends that will be retold by Sebastian the Bard when his horribly burnt body wakes from being unconscious.
After the fight with King Snurr, the party really needed to rest and recover before dealing with whatever else lie in this cavern, which they know includes drow and a red dragon. The party was a bit excited to fight a red dragon and take it's treasure, so they enacted a plan. For the first night, they camped out in the secret escape tunnel that led between the mausoleum on the 2nd floor to the fire beetle nest on the third level. They were safe here as no monsters could find the secret doors that closed the passage on either end. Unfortunately, in the middle of the night, a large explosion on the second floor caused structural damage that made the tunnel unsafe to stay in. Though healed up, the party wanted another day of rest so they could prepare for the fight with the dragon, so they moved into the cave where they had previously found two red dragon hatch-lings (which were actually adult fire lizards which the party mistook for red dragon hatch-lings). To be safe and somewhat hidden, they nestled themselves into a corner and Sarril cast Wall of Stone to seal them off from the rest of the room. That was effective and the party rested another night.
It was now the 14th Day of Patchwall and to prepare themselves for a fight with the dragon, Sebastian the bard was able to use some druid spells to cast Fire Resistance on everyone (bonus to saves vs. fire and half damage from magical fire) and Protection from Fire on Pontus (which makes him immune to 85 hit points worth of fire damage). Sarril cast "See Invisibility" on the melee fighters, in case the dragon was invisible, as well as Fly on himself and Pontus. All-in-all, a great strategy. If they see a dragon, a full-on assault would be devastating.
Sebastian was able to lead the party directly to the large cavern where he had passed the dragon on his way through when he was captured. As soon as they reached the cavern opening, he used his Ring of Invisibility to go invisible and silent and stepped into the room. The rest of the party emerged into an immense cavern. The party's light would not be able to reach its edges, but that was not necessary, as the cavern seemed to shine with a light of its own. In the middle of this gargantuan space was a small mountain of coins, atop of which was a large, sleeping red dragon. As the party was taking in the sight, Pontus felt like something wasn't quite right. There was something in front of them, but it wasn't a dragon. Pontus barely had time to say "That's no dragon!" before the gorgon stepped out from illusion and coughed up a cloud of greenish gas. Pontus was already up on the thing, bashing it with his Hammer of Kord, but he couldn't kill it before the breath attack. Luapan and Dalron were now turned to stone, leaving Sebastian, Sarril and Pontus to deal with the gorgon alone. The gorgon was ready to charge, but with Pontus now in front of it, it had no choice but to use its breath weapon a second time. This time, everyone made their saving throws, and the remaining party was able to finish the beast off.
So this dragon was an illusion, along with its treasure. Does this mean there is no dragon at all? Was the dragon just an illusion and rumor to keep the king's subjects in check? The party wanted to find out, but first, Sarril needed to do something about Luapan and Dalron. And so he spent the last wish remaining in his Ring of Three Wishes, restoring them both to living flesh and blood and releasing the djinn from the ring. The party was now that much more vulnerable, but they decided to explore the cavern anyway.
On the north end, they found a large passage that had a huge boulder moved aside. They could see gold and silver coins strewn about the passage and there was an immense heat radiating from inside. They decided to head in, using their standard marching order, ready for anything. And so they met Brazzemal - the real one.
Brazzemal the Bright |
The great wyrm, Brazzemal the Bright, the Scourge of the Sheldomar Valley, had already cast ESP and was watching the party's every move, anticipating their actions. At the time, he was resting invisibly (as he likes to do to keep his enemies and allies alike on their toes so they never know if he is in his cave or not - it keeps people from trying to steal his treasure if they don't know if he is watching or not). While several members of the party were able to see him, he still managed to act first on a surprise round because of the ESP. His first act, as planned, was to cast Dispel Magic on the party, removing most (but not all) of their buffs.
Pontus acted first, attempting to use Fly to fly into the dragon's face and attack. He didn't get off the ground, as the spell had been dispelled. So Pontus instead ran forward, using his phenomenal dexterity to leap over lava and land squarely on some solid rocks. The surprise round then ended and we went to initiative. Dalron went first and threw some daggers, realizing that the -10 AC the dragon had meant that he could actually miss sometimes. This wasn't going to be easy. Then it was the dragon's turn, and he did what dragon's do. He unleased his breath weapon, doing 22d10 damage to the entire party. The damage ended up coming out to somewhere around 122 or so, and luckily the party still had fire protection so they only took half. Alas, that was not good enough for Sebastian, who failed his save and was taken down to -4 HP (dying, but not dead).
Sarril unleashed a Cone of Cold at the dragon's head (which does extra damage to fire-based creatures - not sure that should apply to red dragon but I allowed it). The spell didn't get through the magic resistance, and that's when the party realized they were in for a really tough fight. Luapan cast Prayer and Dalron threw some more daggers, mostly missing, but getting a few good hits in. The dragon then took to the air, which meant Pontus could no longer hit him, so Pontus ran from the room hoping to draw the dragon out. Sarril tried to cast spells, but even when the magic resistance failed, the dragon was able to save. Realizing the spellcaster could be a problem at some point, Brazzemal cast Polymorph Other on Sarril, but Sarril made his save. Brazzemal had a plan to go invisible again, but first he needed to reduce the party's numbers, so he cast Confusion, which took Luapan and Dalron out of the fight for the next 9 rounds. Brazzemal then went invisible. Pontus, who was now outside the lair, tried to bait the dragon by tossing the heads of one of the fire lizards into the lair entrance and yelling "take a look at what I did to your kids." The dragon laughed a deep laugh and said, "You stupid human. You can't tell a fire lizard from a dragon" and then flew out of the room so he can attack from the air.
In response, Sarril cast See Invisibility and Fly on Pontus, who took back to the air to face the dragon head to head. During this time, Dalron had a round or two of lucidity and tried throwing one of the Javelins of Lightning that Sebastian was carrying at Brazzemal, but missed. Brazzemal was prepared and cast Mirror image on himself, causing the party to face five of him. Sarril tried to destroy the images with Magic Missile, but failed to penetrate the dragon's magic resistance. So with Sebastian unconscious, Luapan and Dalron confused and Sarril's spells failing to get through, it was up to Pontus. The next couple of rounds was a hard-core back and forth between Pontus and the dragon as they engaged in a heated one-on-one battle. Sarril was finally able to get his magic missiles through the dragon's magic resistance and destroy the extra images, giving Pontus the advantage he needed. Unfortunately for Pontus, Brazzemal got three good attacks in, sending Pontus unconscious to the ground before he could finish the dragon off. The fall damage was enough to kill him, but Pontus made his death save (custom house rule), and so was left unconscious and near-death. In that same round, a confused Luapan rushed at Sarril to attack him and missed, then stood dumbfounded.
Sarril was now staring up at the dragon above him, with none of his companions left to help. Brazzemal laughed in triumph and spoke to Sarril. "It is just you and I, wizard. You have fought bravely, and for that, I will let you leave here with your life. Go and tell the tale of the great and fearsome Brazzemal. Let the world know what happened here today." Sarril looked around the cavern at his friends, either unconscious or confused, and knew if he walked away, the dragon would have them. He also knew the chaotic evil nature of red dragons means the dragon might just kill him as he tried to leave anyway. No, this was it. He would either find victory in this moment, or it would be a total party kill. The dragon had the initiative, and Sarril knew his chances were slim, but he made his move. "I don't think so" he said, as he moved to unleash a Cone of Cold.
Brazzemal reacted first, ready for this moment. He unleashed the fury of his breath on everyone in the area. That included Sarril, an unconscious Pontus, and a stunned Luapan (Sebastian and Dalron were out of range). The fiery breath seared the three for 137 points of damage (it should have been 148, but I forgot to add +11, but that's okay because this all made for an epic story and I'm okay with it). Pontus and Luapan did not get a save, and took half damage (due to fire protection) but it was still more than enough to completely incinerate their bodies and most of their equipment (save for a couple of magic items). Sarril made his save and took one quarter damage. After some quick math, that came out to 2 hit points remaining. Then Sarril's spell went off. With only a 40% chance of success, and after a series of failures in previous rounds, this spell finally broke through Brazzemal's magic resistance. Even after a successful save, the dragon did not have enough hit points left to sustain himself, and he fell to the ground, dead. Thus ended the Great Brazzemal, Terror of the Melkot, Scourge of the Sea Princes, Bane of the Dreadwood, Lord of the Sheldomar Sky (and so on. . .).
A not exactly accurate image, but it definitely captures the spirit of what happened |
I know what some people reading this might be saying. Dragons are fearsome and arrogant, but they are also selfish and will preserve their own life at any cost. If the dragon was that low on hit points, it should have ran away to preserve itself. I thought about it. Brazzemal would have made for a great recurring enemy. But the problem was that Sarril, being a wizard, could have gotten a ranged spell off no matter what if the dragon had tried to fly away. It was effectively cornered and had already burned through most of its useful spells. Brazzemal also wanted one person to survive the encounter to spread the word of his return. He was an ancient dragon that was emerging from a long sleep and ready to reclaim his dominion and terror over the Sheldomar Valley. Having a herald to tell of his coming would be in his twisted interest. If that failed, the odds of winning the fight were still in his favor, and he knew that. Unfortunately for the dragon, the dice favored Sarril this day.
A severely wounded Sarril used another Fly spell to get away from a still confused Dalron who was now trying to kill him. A few more rounds for the Confusion to run its course, and a few more rounds to be safe, and Sarril returned to Dalron. The two of them decided to begin searching the dragon hoard as quickly as possible before the drow returned. This was no easy task for just the two of them, so Sarril cast what little healing he had left on Sebastian to make sure he was stable (though far from functional) and they spent the rest of the day sifting through treasure. Among the find was a silver egg with a spider web design and a spider etched into it. Inside the egg were platinum pieces. They found a lot of other magic items and treasure, but the egg turns out to be the most important thing.
Needing to find a place to rest, Dalron picked up Sebastian to carry him and the three began to exit the cave. On their way out, they encountered the drow priestess, Eclavdra, and an entourage with her.
Eclavdra of House Eilserv |
"That egg is the key to opening a portal to the 66th layer of the Abyss, where you will need to go if you want to kill the Demon Queen, Lolth." Lolth, she explained, is responsible for the black bubble over Istivin and only her destruction can remove it. Even now, demons are leaving the bubble and terrorizing the surface, but that is not the worst of it. In two months time, the bubble will have grown to cover most of Sterich. Those within the bubble are trapped within the abyss itself, and suffer an even worse fate. If not stopped, the bubble will eventually cover all of the Flanaess.
"But our interests are aligned. My house would like to see the destruction of Lolth as well, and we cannot do this task ourselves. I became aware of you after the destruction of the Temple of Elemental Evil, and I watched your exploits against Stalman Klim with great interest. Today you have proven yourselves to be the champions I seek."
"What is it you are offering us?" asked Dalron.
"Simple," replied Eclavdra. "The portal only works inside the Fane of Lolth deep within Erelhei Cinlu. You will never be able to reach it on your own. But I will provide safe passage through the city and into the Fane. You will do the rest." With that, she provided the party a map and some additional information about what to do when they reach the city. She also promised that the party will be able to rest in this area without fear from the drow, though she makes no such promises when they leave here as anyone without the broach of House Eilserv will consider them an enemy. Even House Eilserv with treat them with hostility in the presence of other houses. The party agreed and then went off to rest for the next two days while they heal and sort through dragon treasure.
It is now the morning of the 16th Day of Patchwall, CY 580. Luapan and Pontus are dead, and the party is about to undertake the most dangerous mission of their lives.